

Corruption drips from enemies, attacks have telegraphed power up animations and the background activity in general is impressive from flickering lights to animals/monsters stirring up bodies of water. At predetermined levels of investment traits are unlocked which offer an inherited perk across the family, these range from increased critical chance to a base defense increase pushing you to further branch out into other styles of play.Ĭhildren of Morta opts for the ever more popular pixel art style but don’t let that fool you into thinking it’s simplistic, it’s definitely one of the most detail heavy pixel art games seen recently. Every level gained rewards the player with a skill point which can be invested in a number of defensive and offensive skills. Like most aRPGs, Children of Morta relies on class progression via experience and leveling. Completing these tasks grants the player access to new ways to empower the Bergson’s as a whole or may offer a new family member to take up the fight against the darkness. Driven forward by small cutscenes delivered between breaks in the action, new family members are introduced or new problems are raised in the families home to be solved on your next run. Every good story needs an Owl…Īs you push on further, or fail trying, The Bergson’s tale progresses. Able to fire whilst moving, she instead relies on keeping enemies at a distance for success. Helen on the other hand is light, agile and attacks at range with the bow. Heavier than his daughter he struggles to evade but the shield makes up for it. John as a warrior relies on the brute strength of his broadsword and his ability to block incoming attacks with his tower shield. Playing solo or in a couch co-op only pair you initially only have access to John and Helen, the protective warrior father and his headstrong daughter whose skill as an archer is unsurpassed in the family.īoth characters have their own attacks, skills and perks styled on classic RPG classes.
#Children of morta book of rea how to#
Mixing classic action RPG gameplay with roguelike mechanics, the Bergson’s are initially tasked by the family elder in seeking out three spirits, each of which can help them in understanding more about the corruption and how to drive it back.

I’ve played for hours and have yet to grow tired of the narrator’s voice, whether it’s quips and comments about things happening on screen, new quests occurring or even just the story segments back at the family home.

This simple element really drives home the bonds and relationships between the characters as well as, the effects of corruption, or the plight of those they encounter. These two factors immediately remove any chance of repetition in your adventure and, at each turn, 11Bit don’t hesitate to take the opportunity to weave in the story of The Bergson’s trials through the use of a narrator. When corruption grasps the land of Rea and the creatures of darkness run amok and unchecked, the Bergson family take up arms, as their ancestors before them did, to protect all that they love and cherish in 11Bit Studios’ Children of Morta.Ĭhildren of Morta is an action RPG filled to the brim with procedurally generated maps and enemy placements.
